VCTF map "Evil Sky City with Vehicles" for Unreal Tournament 2004
=================================================================

This zip file contains various files, in folders, as shown below.

Installation Instructions:
-------------------------

Unzip to your main UT2004 directory (usually "c:\UT2004")
and the files should be unzipped automatically in the correct 
locations.

Contents: 

Help\EvilSkyCityReadMe.txt     - this help file

Maps\VCTF-EvilSkyCity.ut2      - the Vehicle-Capture-The-Flag map

Music\DarkCity.ogg             - music used in the VCTF map

StaticMeshes\EvilRoads2.usx    - static mesh package
StaticMeshes\EvilTemple.usx    - static mesh package

Textures\Crusader.utx          - texture package 
Textures\EvilRoads1.utx        - texture package 
Textures\EvilTemple.utx        - texture package 


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Title                   :VCTF-EvilSkyCity
Version                 :7.0
Size			:Zip package: 8.9 MB;  map alone: 4.9 MB
Release Date            :2005 February 19
Filename                :[as above]
Author                  :Doctor Evil
Email Address           :doctor@evilut.com
website                 :http://www.evilut.com/

Other levels by author  :Plenty in original UT (see the web site)
                         only some test maps in UT 2004:
                         CTF-ConcussTest2, VCTF-ConcussTest3.

Extended description:
--------------------
This map evolved gradually as the degenerate Doctor struggled
to learn the various features of Unreal Editor 3.0, (static 
meshes, elevators, ladder volumes, physics volumes, vehicle 
Capture The Flag, emitters, etc.).

Floating in the clouds, far above some distant city, are two 
citadels, connected by a pair of highways.

On the wide central highway, one can drive up and down the 
steep slope, or one can stay on foot and use the jump pads 
to fly along the highway.   At each end, the long drive to 
the flag base can be avoided by going on foot down a white 
staircase and using the warp portal shortcut to the base 
instead.   

Note: vehicles cannot pass through warp portals.

Each team has access to several scorpions, one hellbender, 
one goliath tank and, on the narrow high road crossing 
the centre of the map, a raptor and a distant leviathan.

The main highway is bordered by guard rails, which often 
keep an errant vehicle from driving off the edge.   
Beware:   the bots are terrible drivers!

The alternate route into each base is rarely visited by bots
and includes a leviathan at each corner.   The alternate 
route is much narrower and has no guard rails.

The ends of the alternate routes nearest each flag base 
are so steep that only a scorpion at full speed can drive 
up them.   Occasionally a vehicle will become embedded in 
the steepest section of roadway, stuck so thoroughly that 
even ejection from the vehicle is impossible.

The highways are static meshes, underlaid with additive 
brushes, to stop raptors from flying right through them, 
or worse, other vehicles from falling through them.

The first order of business for any human player should be 
to take control of the turrets at the flag base.   They 
will fire on friend and foe alike until someone steps into 
their control stations (or until they are destroyed).
Left to themselves, the bots make short work of destroying 
their own base's turrets.

At the red base, the control stations are hidden in a tunnel
at the second highest level, just under the flag.   At the 
blue base, the control stations are right by the turrets.
Take a look around each base for the various weapons supplies.

The bots are generally quite good at defending the flag.
Drive carefully!


Copyright / Permissions
-----------------------
The concept for this map is copyrighted by Doctor Evil, 2005.
However, most of the textures, the music and the splendid 
skybox were looted from elsewhere.

Authors MAY use this level as a base to build additional levels,
although the dubious Doctor is puzzled as to why anyone in their 
right mind could ever want to do so ...
Drop me an e-mail if you do ...

You are NOT allowed to commercially exploit this level, i.e. put it 
on a CD or any other electronic medium that is sold for money without 
my explicit permission ... but for free is fine.  ...  Again, 
why bother?

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the 
archive intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed 
by GT Interactive Software, Inc. under license.  UNREAL and the UNREAL 
logo are registered trademarks of Epic Megagames, Inc. All other 
trademarks and trade names are properties of their respective owners.
