Four-team maps "Evil Sky" (CTF4 & BR4) for Unreal Tournament 2004
=================================================================

This zip file contains various files, in folders, as shown below.

Installation Instructions:
-------------------------

Unzip to your main UT2004 directory (usually "c:\UT2004")
and the files should be unzipped automatically in the correct 
locations.

Contents: 

Help\EvilSky.txt              - this help file

Maps\BR4-EvilSky.ut2          - the Four-Team Bombing Run map
Maps\CTF4-EvilSky.ut2         - the Four-Team Capture-The-Flag map

Music\WonderfulLand.ogg       - music used in the two maps

StaticMeshes\EvilRoads2.usx   - static mesh package

System\BR4-EvilSky.ucl        - BR4 map description
System\ConcussionRifle.u      - concussion rifle mutator
System\ConcussionRifle.int    - concussion rifle mutator
System\CTF4-EvilSky.ucl       - CTF4 map description

Textures\EvilRoads1.utx       - texture package 


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Title                   :EvilSky four-team maps
Version                 :1.0
Size			:Zip package: 8.9 MB;  map alone: 4.9 MB
Release Date            :2005 November 20
Filename                :CTF4-EvilSky and BR4-EvilSky
Author                  :Doctor Evil
Email Address           :doctor@evilut.com
website                 :http://www.evilut.com/

Other levels by author  :Plenty in original UT (see the web site)
                         In UT 2004:
                         VCTF-ConcussTest3 and VCTF-EvilSkyCity.

Extended description:
--------------------
Floating in the clouds, far above some distant city, are four 
flag bases, connected by pairs of highways.

One can take the high road, aided by jump pads, to the central 
"Nosebleed Crossroads", way up high.   Each of the four teams 
has one spawn point near the crossroads.   In the bombing run 
version, one of the two balls spawns on the Nosebleed 
Crossroads.   

There is obvious colour coding on the jump pads, to show the 
way to each base.   Doctor Evil is English, (not Belgian 
after all), so you must "drive on the left" ... 
[On each highway, the forward-directed jump pads are always 
on the left edge of the road as you look at the road.]

Or one can take the low road.   It soon broadens out into a 
very wide highway, protected by guard rails.   Near each 
base is a one-way teleporter pad to the central plaza, where 
the four broad lower highways meet (and, in the bombing run 
map, where the other ball spawns).   A sequence of colour 
coded jump pads leads back from there to each base.

Most of the bots' spawn points are near the respective flag 
bases (or bombing run goals) at the extreme ends of the four 
highways.

The concussion rifle (replacing the shock rifle) is a 
particularly effective weapon in this map.   It deals only 
5 units of direct damage, but it flings its victim some 16 
times further away than the regular shock rifle does.
A direct hit is enough to throw a victim completely off the 
highways.

If you find yourself flying through the air in this way, then 
aim for one of the four ponds of salvation that float some way 
below the highways.   If you fall into a pond, then it will 
instantly transport you to just above the central crossroads 
of the four high roads.   If you miss the ponds, then your 
fall from the skies will prove fatal in short order.

In play, you can locate your teammates easily.   Extensive 
location information is provided throughout this map, (using 
volumes rather than zones).

There seems to be a fair balance between attack and defence 
in this map, to judge by bots-only play, despite the presence 
of a superweapon (redeemer) just in front of each flag base 
or bombing run goal.


Copyright / Permissions
-----------------------
The concept for this map is copyrighted by Doctor Evil, 2005.
However, most of the textures, the music and the splendid 
skybox were looted from elsewhere.

Authors MAY use this level as a base to build additional levels,
although the dubious Doctor is puzzled as to why anyone in their 
right mind could ever want to do so ...
Drop me an e-mail if you do ...

You are NOT allowed to commercially exploit this level, i.e. put it 
on a CD or any other electronic medium that is sold for money without 
my explicit permission ... but for free is fine.  ...  Again, 
why bother?

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the 
archive intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed 
by GT Interactive Software, Inc. under license.  UNREAL and the UNREAL 
logo are registered trademarks of Epic Megagames, Inc. All other 
trademarks and trade names are properties of their respective owners.
