EvilGeom.txt
======================================================================
Title                  :Evil Geometry Map Pack
Version                :1.1
Release Date           :2002-10-08 
Filename               :EvilGeom.zip
Author                 :Doctor Evil
Email Address          :evilut@hotmail.com
Web Page               :http://www.geocities.com/evilut/
Description            :3 maps of Evil twisted geometry
Where to get this map  :If you're reading this, then you probably 
                        know where by now (;-) 
Other levels by author :DM-2OddRooms, DM-CircleMaze, DM-CircleMaze2, 
                        DM-EvilHex, DM-EvilMaze3, DM-AdamlyRooms1, 
                        DM-AdamlyRooms5, DM-EvilLabyrinths,
                        DM-EvilDoorsSky, DM-EvilDoors5,
                        CTF-EvilHex, CTF-EvilMaze4, CTF-EvilSkyPad,
                        CTFM-7Hexagons, CTFM-EvilHex,
                        DOM-EvilHex, DOM-EvilDoors.
Additional Credits to  :-Epic Megagames
                        -Whoever designed the Unreal Editor 
                         and all those nice textures and music. 
                        -M.C. Escher and H.R. Giger for their 
                         highly original art.
                        -Various authors of web tutorials for 
                         the Unreal Editor.

======================================================================
--- Play Information ---
Game                   :Unreal Tournament
Level Name             :(a) DM-AdamlyRooms5
                        (b) DM-Escher
                        (c) DM-Giger4
Single Player          :Yes, botmatch.
Cooperative            :Two teams each of 5 to 8 seem to work best.
Deathmatch             :Or 6-12 with each bot for him/herself. 
Dark Match             :No
Difficulty Settings    :No
New Sounds             :No
New Graphics           :(a) uses Castle.utx, CoreTex.utx & CrokxFX .
                        (b) uses Fantasy1.utx .
                        (c) uses DKNGiger.utx and Giger2.utx .
                        All other textures should be standard.
NewUnrealScript        :No
External DLLs          :No
Known bugs             :(a) and (c) - none.
                        (b) - one can sometimes get stuck in a 
                        warp portal in one of the corridors that 
                        emerges from the floor.   Escape by 
                        translocating out.

--- Construction ---
Editor(s) used         :UnrealEd2.0
Base                   :New Level
Construction Time      :Perhaps 8 hours total for each map. 

Installation
-------------
Unzip the file
- DM-AdamlyRooms5.unr in the  UnrealTournament/Maps/  directory;
- DM-Escher.unr in the        UnrealTournament/Maps/  directory;
- DM-Giger4.unr in the        UnrealTournament/Maps/  directory;
- Fantasy1.utx  in the        UnrealTournament/Textures/  directory;
- DKNGiger.utx  in the        UnrealTournament/Textures/  directory;
- Giger2.utx  in the          UnrealTournament/Textures/  directory;
*** NOTE:  If you do not have the texture files 
   "Castle.utx", "CoreTex.utx" and "CrokxFX.utx", 
then you will have to download them from another site before 
playing DM-AdamlyRooms5.   There is not enough space on the evilut 
web site to store these texture files.
-You're already reading this EvilGeom.txt file, 
 so you know where it goes!
-start the game and choose the level under the Tournament Team Game or Deathmatch game types.

Extended description:
---------------------
(a) DM-AdamlyRooms5

DM-AdamlyRooms5 is based on DM-2OddRooms, the second-oldest
Evil map.   One room is a long hall - very long indeed.  
The two ends are mapped to each other, to generate an 
infinitely long hall (although UT will only allow you to 
gaze through three consecutive warp portals at once - 
the fourth is totally black).  
     
A visible teleporter on one of the two balconies leads to the 
other room - a large cube.   One can walk on the floor, two 
of the four walls and even the ceiling.    This has been 
achieved using warp portals on four separate cubes. 
Unfortunately, the bots'  AI seems to be blind to anything 
beyond a warp portal.
     
A "Room of Confusion" has been added to the other balcony in 
The Very Long Hall.    Full credit goes to Adam Bragg for 
this extra twist to the evil geometry of DM-2OddRooms. 
    
The following weapons will *not* pass through a warp portal 
(including from any one of the sides of the cube to any of 
the other three sides):  
enforcer bullets, sniper rifle bullets, shock rifle main fire 
(but alt-fire will pass through) and the blast wave from a 
redeemer or a relic of vengeance (although the redeemer 
missile itself flies through fairly well).   In the long hall 
it can be disconcerting to see your own redeemer missile 
flying by you a few times!

This level uses three texture packages that are in common 
use, but are not part of the official UT set or bonus packs: 
"Castle.utx", "CoreTex.utx" and "CrokxFX.utx".
All other sounds and textures should be standard.
------------------------

(b) DM-Escher

This map is, in part, a tribute to the artistic genius of 
Maurits Cornelis Escher (1898-1972).    Several of his better 
known prints adorn the walls in this map.  Some planetary 
photos (lifted from various NASA web sites) are also present. 

DM-Escher is cursed with some seriously twisted Evil geometry. 
By the use of several warp portals, you can find that, while 
running down a corridor, you are suddenly falling out of a hole 
in the ceiling or popping up from a hole in the floor. 

There is also a large cube, just like the one in certain other 
Evil maps (DM-2OddRooms, DM-AdamlyRooms[1 to 5]), where you 
can walk on the floor, two of the four walls and the ceiling. 

More disturbing is the "Really Big Cube" (that's what it's 
called in the location information!).   Same idea, except that 
the "ceiling" is actually the floor.   The two walls are also 
the same as each other.   You can therefore see almost 
everything in the room duplicated.   To hit a target, you can 
aim any weapon that can fire through a warp portal (almost 
everything except enforcer and shock rifle main fire) at 
either image - and you'll see your fire going towards both 
images!

The one part of DM-Escher that makes even Doctor Evil feel 
queasy are the "Room of Reflection", where you can meet 
yourself, and the even worse "Room of Reflections", whose four
entrances are all the same entrance.   You can see three other 
versions of yourself in that room, two side-on and one 
face-on.   That allows you three different paths to shoot 
yourself, if you are so inclined ... 

This map uses a rather large custom texture package 
("Fantasy1.utx").   All other sounds and textures should be 
standard.   This is a very low gravity map.
------------------------

(c) DM-Giger4

This map is a tribute to the artistic vision of H.R. Giger.  
Its lay-out is simple.   It is built around a large 
low-gravity central chamber with two transparent panels, 
behind which one can shelter from weapons fire (especially
redeemer blasts).   There are several exits to a surrounding 
path that includes a corridor containing a healthpack, a 
corridor containing a shieldbelt and two small rooms, one 
containing a rocket launcher and the other a flak cannon.
Giger art work adorns many walls.

This map uses two custom texture packages ("DKNGiger.utx" 
by Alessandro Yoshi "Darknight" Polliotti, and Doctor Evil's 
"Giger2.utx").    All other sounds and textures should be 
standard.
------------------------
 

Copyright / Permissions
------------------------
These levels are copyrighted by Doctor Evil, 2002, 
(except for most of the texture images - they have been lifted 
shamelessly from various public web sites :-)  

Authors MAY use this level as a base to build additional levels, 
provided due credit is given to the original author.

You are NOT allowed to commercially exploit this level, 
i.e. put it on a CD or any other electronic medium that is sold 
for money without my explicit permission!   
For free is OK, though ...

You MAY distribute this level through any electronic network 
(internet, FIDO, local BBS etc.), provided you include this file 
and leave the archive intact.

-----------------------
UNREAL TOURNAMENT (c)1998 Epic Megagames, Inc.  All Rights Reserved.  
Distributed by GT Interactive Software, Inc. under license.  
UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered 
trademarks of Epic Megagames, Inc. All other trademarks and trade 
names are properties of their respective owners.