DOM-EvilHex.txt
======================================================================
Title                  :EvilHex
Version                :1.2
Release Date           :2002-08-15 
                        (version 1.1 of the DM version was 2002-02-26)
Filename               :DOM-EvilHex.zip
Author                 :Doctor Evil
Email Address          :evilut@hotmail.com
Web Page               :http://www.geocities.com/evilut/
Description            :Spiral up around six levels of a tall hexagon
Where to get this map  :If you're reading this, then you probably 
                        know where by now (;-) 
Other levels by author :Available from the web site: 
                        DM-2OddRooms, DM-CircleMaze, DM-CircleMaze2, 
                        DM-EvilHex, DM-EvilMaze3, DM-AdamlyRooms1, 
                        DM-AdamlyRooms4, 
                        CTF-EvilHex, CTF-EvilMaze4, CTF-EvilSkyPad,
                        CTFM-7Hexagons, CTFM-EvilHex,
                        DM-EvilLabyrinths, DOM-EvilMaze.

Additional Credits to  :-Epic Megagames
                        -Whoever designed the Unreal Editor 
                         and all those nice textures and music. 
                        -Various authors of web tutorials for 
                         the Unreal Editor.

======================================================================
--- Play Information ---
Game                   :Unreal Tournament
Level Name             :EvilHex
Single Player          :Yes, botmatch.
Cooperative            :Two teams each of 3 or 4 seem to work best.
Deathmatch             :No: DM-EvilHex is available for deathmatch play. 
Dark Match             :No
Difficulty Settings    :No
New Sounds             :No (except for the "Golgotha" music track)
New Graphics           :None that aren't common by now ...
NewUnrealScript        :No
External DLLs          :No
Known bugs             :None yet ...

--- Construction ---
Editor(s) used         :UnrealEd2.0
Base                   :DM-EvilHex2
Construction Time      :Starting from DM-EvilHex2, just ten minutes.

Installation
-------------
Unzip the file
-DOM-EvilHex.unr in the UnrealTournament/Maps/   directory;
-GolGoth.umx     in the UnrealTournament/Music/  directory;
-You're already reading this DOM-EvilHex.txt file, 
 so you know where it goes!
-start the game and choose the level under the Tournament Team 
 Game or Deathmatch game types.

Extended description:
---------------------
EvilHex is intended to provide considerable z-axis action.

Most of the powerful weapons are down on the lower levels, 
while most of the health and ammo are on the upper levels.
Even though there are very few path nodes, the bots do a 
remarkably good job (even at an Average or Experienced 
setting) of picking me off when I'm trying to return 
upstairs to resupply with more ammunition and/or health.

There are three control points, one in a very dangerous place 
at the centre of the ground floor, one off to the side on 
level 2 and one on the sniper platform at the top floor. 

There is a fairly large central well between the split-levels. 
A fall from Level 5 to the ground floor is fatal unless one 
is wearing jump boots. 

The map is fully zoned (labelled as Ground Floor and Levels 1 
to 5).   In a team game "F1" will reveal the locations of all 
teammates.

The original deathmatch version of this level was a first 
attempt at using Unreal Editor to create a playable map.   
Two weeks before completing version 1.1 of that map, I had 
no idea how to use Unreal Editor.   I found several 
tutorials on the web (especially at www.planetunreal.com/) that 
I found to be essential as I fumbled my way into creating 
DM-EvilHex.   

Some of the ramps are rather misaligned, yet the unintentional 
small gaps on the sides actually serve a useful purpose! 

I chose the splendid track from AS-Golgotha (thank you Grzegorz 
Kubicki) as the music track for this first creation.   

Version 1.2 of the deathmatch map was rendered necessary 
because UT insisted that various exotic texture packages 
(that I had used then replaced on various surfaces in 
version 1.1) be present.   Version 1.2 of the deathmatch and 
this domination version use only "ShaneChurch.utx" and "Egypt.utx".
I have chosen to use the splendid "Golgotha.umx" music track.
All other sounds and textures should be standard.


Copyright / Permissions
------------------------
This level is copyrighted by Doctor Evil (real name on request), 
2002.

Authors MAY use this level as a base to build additional levels, 
provided due credit is given to the original author.

You are NOT allowed to commercially exploit this level, 
i.e. put it on a CD or any other electronic medium that is sold 
for money without my explicit permission!   
For free is OK, though ...

You MAY distribute this level through any electronic network 
(internet, FIDO, local BBS etc.), provided you include this file 
and leave the archive intact.

-----------------------
UNREAL TOURNAMENT (c)1998 Epic Megagames, Inc.  All Rights Reserved.  
Distributed by GT Interactive Software, Inc. under license.  
UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered 
trademarks of Epic Megagames, Inc. All other trademarks and trade 
names are properties of their respective owners.