CTFM-AJ  Map for Unreal Tournament

The information below and some screenshots are available at 
"http://www.evilut.com/CTFM-AJ.html".

This map was misconceived by the twelve year old apprentice to 
Doctor Evil.   "AJ" is only the margarine of Evil.   He is the 
diet version of Evil.   Therefore the deviant Doctor executed 
AJ's plan for "Evil Escher Pyramids in Space", known for short 
as CTFM-AJ.

Each flagbase is located in Level 3 of its own pyramid.
There is an obvious hole in the middle of each of the three 
main floors.   The hole in the lowest floor of one pyramid 
emerges from the hole in the ceiling of another flagbase.   
This gives human players a huge advantage over the hapless 
bots, who cant figure out this shortest route between flag bases.
 
There is a direct route between the front entrances of the red 
and blue pyramids and there is another such route between the 
green and gold pyramids.   However, the bots do not often use 
these obvious routes, despite the various goodies there, 
(jet fighter, strangelove, redeemer, etc.).
 
Under the centres of these walkways are 'X' shapes of four 
intersecting corridors, which are linked by warp portals to the 
front faces of the pyramids.   The path to each team's pyramid 
is clearly colour coded.   There is also a pair of narrower 
straight corridors which lead via warp portals to the back side 
of each pyramid, allowing access to the flag base from a sniper 
perch above.   Bots much prefer these two routes between flag bases.

Bots do sometimes get hung up at the entrances on the sides of 
the pyramids.   Bots that fall onto the top of the central 
corridors don't have a clue how to get back into the corridors 
and will stay put until a human puts them out of their misery.
 

The usual stuff for these help files follows:
======================================================================
CTFM-AJ.txt
======================================================================
Title                  :CTFM-AJ (Evil Escher Pyramids in Space)
Version                :1.0
Release Date           :2007-04-08
Filename               :CTFM-AJ.zip
Author                 :Doctor Evil
Email Address          :doctor@evilut.com
Web Page               :http://www.evilut.com/
Description            :Multi Capture the flag between four pyramids
Where to get this map  :If you're reading this, then you probably 
                        know where by now (;-) 
Other levels by author :DM-EvilCathedral, DM-EvilDoorsSky,DM-EvilHex,  
                        DM-Escher, DM-Giger, CTF-Escher, DOM-EvilDoors,
                        CTF-EvilHex, CTFM-7Hexagons, CTFM-EvilXmas,
                        CTFM-HallOfGiants-II, CTFM-EvilLiftsV2, 
                        CTFM-EvilTempleV2 and many more.
Additional Credits to  :-Epic Megagames
                        -Whoever designed the Unreal Editor 
                         and all those nice textures and music. 
                        -Various authors of web tutorials for 
                         the Unreal Editor.

======================================================================
--- Play Information ---
Game                   :Unreal Tournament
Level Name             :CTFM-AJ (Evil Escher Pyramids in Space)
Single Player          :Yes, botmatch.
Cooperative            :Four teams each of 4 to 6 seem to work best.
Deathmatch             :No 
Dark Match             :No
Difficulty Settings    :No
New Sounds             :Yes; "DarkCity" music
New Graphics           :No 
NewUnrealScript        :No
External DLLs          :No
Known bugs             :bot stickiness in places [as noted above]

--- Construction ---
Editor(s) used         :UnrealEd2.0
Base                   :New Level
Construction Time      :too many hours. 


Installation
-------------
Unzip the file into your UnrealTournament/ directory. 
The files should then unzip into the correct locations:
Help/CTFM-AJ.txt    - this text file
Maps/CTFM-AJ.unr    - the map 
Music/DarkCity.umx  - somewhat frantic but appropriate music 
System/QJet.u       - System file for the Ghandi Jet Fighter 
System/SLV2.ini     - System file for the Strangelove 
System/SLV2.int     - System file for the Strangelove 
System/SLV2.u       - System file for the Strangelove 
System/SLV2Models.u - System file for the Strangelove 
System/SLV2RTMS.u   - System file for the Strangelove 
System/SLV2Window.u - System file for the Strangelove 
System/SLV201.u     - System file for the Strangelove 
Textures/CoreTex    - Coret textures for green and gold teams 
Textures/CoretFXYG  - Coret textures for green and gold teams 
- start the game and choose the level under the Multi Capture the 
  Flag Game type.

For play on a server, add the line 
    ServerPackages=SLV2
in the appropriate place in your "System/UnrealTournament.ini" file.

Note:   in order to enable four-team play, with four flag bases 
(red, blue, green and gold), a copy of the CTF4 and MultiCTF mods 
must be installed.   The files be obtained from the Multilabs site, 
either by following the links at the Multilabs home page, or by 
going directly to their downloads page.   The relevant files are 
also available at FilePlanet, at ModSquad and at SOBServers.