"CTF-EvilSky2" for Unreal Tournament 2004
=================================================================

CTF-EvilSky2 is an adaptation of the four-team map from 2005 
CTF4-EvilSky to standard two-team play, as requested by Vasily 
Pavlov.  

This zip file contains various files, in folders, as shown below.

Installation Instructions:
-------------------------

Unzip to your main UT2004 directory 
("c:\UT2004" on older computers, 
 "c:/Program Files(x86)/Steam/steamapps/common/unreal tournament 2004" on Steam, etc.) 
and the files should be unzipped automatically in the correct locations.


Contents: 

Help\EvilSky2.txt             - this help file

Maps\CTF-EvilSky2.ut2         - the Capture-The-Flag map

Music\WonderfulLand.ogg       - music used in the two maps

StaticMeshes\EvilRoads2.usx   - static mesh package

System\ConcussionRifle.u      - concussion rifle mutator
System\ConcussionRifle.int    - concussion rifle mutator
System\CTF-EvilSky2.ucl       - map description

Textures\EvilRoads1.utx       - texture package 


=================================================================
Title                   :EvilSky capture-the-flag map
Version                 :1.2
Size			:Zip package: 3.16 MB;
Release Date            :2015 December 04, based on a map 
                         from 2005 November 20
Filename                :CTF-EvilSky2
Author                  :Doctor Evil
Email Address           :doctor@evilut.com
website                 :http://www.evilut.com/

Other levels by author  :Plenty in original UT (see the web site)
                         and UT3.   In UT 2004:
                         VCTF-ConcussTest3 and VCTF-EvilSkyCity.

Extended description:
--------------------
Floating in the clouds, far above some distant city, are four 
bases, connected by pairs of highways.

One can take the high road, aided by jump pads, to the central 
"Nosebleed Crossroads", way up high.   Each of the teams has 
spawn points near the crossroads.

There is obvious colour coding on the jump pads, to show the 
way to each base.   Doctor Evil is English, (not Belgian after 
all), so you must drive on the left ...
[On each highway, the forward-directed jump pads are always on 
the left edge of the road as you look at the road.]

Or one can take the low road.   It soon broadens out into a 
very wide highway, protected by guard rails.   Near each base 
is a one-way teleporter pad to the central plaza, where the 
four broad lower highways meet.   A sequence of colour coded 
jump pads leads back from there to each base.

The red and blue flag bases are colour coded.
The other two bases contain super health, super shields, 
damage amp and a redeemer.
The red team has spawn points at the end of the gold ramp and
the blue team has spawn points at the end of the green ramp.

More spawn points are near the respective flag bases.

The concussion rifle (replacing the shock rifle) is a 
particularly effective weapon in this map.   It deals only 5 
units of direct damage, but it flings its victim some 16 
times further away than the regular shock rifle does.   A 
direct hit is enough to throw a victim completely off the 
highways.

If you find yourself flying through the air in this way, then 
aim for one of the four ponds of salvation that float some 
way below the highways.   If you fall into a pond, then it 
will instantly transport you to just above the central 
crossroads of the four high roads.   If you miss the ponds, 
then your fall from the skies will prove fatal in short order.

In play, you can locate your teammates easily.   Extensive 
location information is provided throughout this map, (using 
volumes rather than zones).

There seems to be a fair balance between attack and defence 
in this map, to judge by bots-only play



Copyright / Permissions
-----------------------
The concept for this map is copyrighted by Doctor Evil, 2005 & 2015.
However, most of the textures, the music and the splendid 
skybox were looted from elsewhere.

Authors MAY use this level as a base to build additional levels,
although the dubious Doctor is puzzled as to why anyone in their 
right mind could ever want to do so ...
Drop me an e-mail if you do ...

You are NOT allowed to commercially exploit this level, i.e. put it 
on a CD or any other electronic medium that is sold for money without 
my explicit permission ... but for free is fine.  ...  Again, 
why bother?

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the 
archive intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed 
by GT Interactive Software, Inc. under license.  UNREAL and the UNREAL 
logo are registered trademarks of Epic Megagames, Inc. All other 
trademarks and trade names are properties of their respective owners.
